Book Two ♦️ Wizardhood

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The Wizardhood is a pocket universe and waystation designed to teach humans and cyborgs, or homo sapiens and homo theta, how to use algorithms to manipulate the fabric of space-time, despite the mathematics extending beyond their means.

The algorithms for magic were discovered by superintelligences; artificial intelligences were also responsible for the creation of the Pocket Universe itself.

A pocket universe is created when the contents of a black hole shift from a flat to spherical shape. All black holes have this potential.

When a black hole is flat, the singularity at the center is called a waygate or locked gate.

When the properties of the singularity is unlocked, it becomes a white hole or open gate; and this opening is necessary for the two-dimensional space to bubble into a three-dimensional space, like filling a balloon.

Regardless of if the black hole is in a flat or a spherical state, it remains a compressed file, so it's much smaller on the end of the multiverse (i.e., the black hole) than on the other side, the pocket universe (i.e., the white hole).

Most pocket universes only have one way in and one way out, but some of these spaces—like the Wizardhood—are waystations.

A waystation has several black holes and white holes, often near one another, in a black hole cluster or white hole cluster.

Two other pocket universes are Paradise and the Inferno, which are explored in a separate text.


College Life at the Wizardhood

In the spirit of providing a compare-contrast model of school life, Lab Eleven—one of the twelve laboratories in the Deep Below, or Second Underground—requested various wizards, from lords to acolytes, to provide slices of life for readers on the other side of the Bit Bridge.


Seven Books

(❎) Geneva, Simulacrum Earth
(✅) Wizardhood, Pocket Universe
(3) Melody-Harmony Engine, Sanctum
(4) Fourth Dimension, Time
(5) Fifth Dimension, Mithral
(6) Sixth Dimension, Chaos
(7) Seventh Dimension, Order

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