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After the dialogue exit the room. Go forward and to the left. Take the Map of the mansion from the wall at the end of the hall. You can check your position with the map anytime. Turn back and head for the dining area. Notice the clock by the door to the dining room - you'll need to use that later in the game. Go to the kitchen nearby. Check the fridge to get Ice block. If you examine it from your inventory, you'll see that there's a key trapped inside. Put the Ice block on the hot plates at the top of the oven here and you'll receive Gold key. Exit the kitchen. Move across the hall, then to the right and again to the right. Enter the first bedroom on the 1st floor. Check the lamp between two beds to find writings: A=2 S=7. Exit the bedroom and move to the next one.

This bedroom's door is locked and has a phone booth beside it. Use the phone booth. There's a writing "I AM GOD" on the phone keypad. You need to enter a code to unlock the door. Now you have to remember that lamp's writing which is a cipher representing a typical 12 key telephone keypad in which all letters are attached to digits from 2 to 9. So you need to present the phrase on the phone as digits. I=4, A=2, M=6, G=4, O=6, D=3. The code is 426463. Input that number and you'll enter the bedroom. Pick a Fragment of paper from the bed and exit the room. After the conversation proceed down the hallway and enter the bathroom to the left at the end of it. Take the Chain from the bath. Exit and go upstairs.

Move to the end of the hall and use the Gold key to enter the last room to the right. Get a Health pack from the chest of drawers and the second Fragment of paper. Exit the room and go to the room at the end of this hall. Take the Lighter from the table and Gun bullets from the wooden bench. Examine pieces of paper on the wall. You have the two missing fragments now so you can make the picture whole. Move all pieces so that people figures would make a closed circle with their hands. Take a note that you can rotate pieces.

After the flashback you will appear in the nightmare world. You can now use the red seal on the wall to switch between the worlds. Exit the room and you'll run into the first monster which apparently is transformed Ben from the first mobile game. Kill the monster. Use the elevator to get to the 1st floor.

Enter the shower room just in front of you. Get the Old key from the cocoon here. Exit the room and fight with a monster. Enter the bedroom to the left. Examine the cocoon to learn that there's some shining object inside. But you can't get it with your bare hands. Use the chain in your inventory which has a magnet attached to it to receive Red pearl. Now move to the bedroom to the right of the elevator. Check the chest of drawers to get Beretta. Return to the 2nd floor and move to the normal world via the seal in the room.

Go to the 3rd floor. Unlock the last door to the right with the Old key. Check the box under the right bed - it has fuel for the lighter. Use it to get Lighter ammo. Also take the Blue pearl from the little doll on the bed. Before you go examine the clock on the wall which stopped at 3:45. Memorize that time. Exit the room and go to the last room on this floor. Light the candles with the lighter and you'll have a chat with Alessa. She tells Karen is waiting for him in the dining room on the 1st floor. That's the room with a clock by the door.

Go there, check the clock and turn the handles so that the time would be 3:45 and confirm it. After the conversation between Vincent and Karen the game will move to the next hero.