We return to the Kingdom of Asterim, a land that has been governed by ice and snow for the past few hundred years. Little changes in the land, as if by magic, and new dangers and curses have been discovered.
Among them, the sudden sleeping curse of...
The Sanctuary is home to mages. For those gifted in magic, it serves as a safe haven. They are not discriminatory towards those who enter who do not wield magic (they always welcome new subjects to test potions and spells on).
But beware, harming mages can only result in a supernatural downfall.
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Not far from the city of Eira, the Sanctuary lies within a deep chasm that riddles through the open expanse of barren ice fields. It is a difficult location to journey to, often requiring one with magical abilities to guide the way.
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Violence is forbidden within the Sanctuary's walls, where meditation, study, and diplomacy prevail.
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Those gifted with magic seek out the Sanctuary to grow and protect their abilities, as it is secluded and well-protected by all manner of wards. Others seek out the Sanctuary for the healing of life-long or grave ailments.