We return to the Kingdom of Asterim, a land that has been governed by ice and snow for the past few hundred years. Little changes in the land, as if by magic, and new dangers and curses have been discovered.
Among them, the sudden sleeping curse of...
Please note that guilds such as the assassin's and thieve's are limited to those types of characters. No other character should be here unless accompanying an assassin and or thief.
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Cutthroat savagery is thriving in the shadows of the Red Iron, a notorious location for assassins to gather, hidden within the depths of a ruddy, abandoned blacksmith shop in the ice fields just south of Eira's walls.
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Here the assassins follow a simple code:
Stay low
Go fast
Kill first
Die last
While there are very little morals among assassins, many have a mutual respect for one another, and refrain from killing each other. After all, it's nice to have some friends somewhere. That's not to say there haven't been... incidents...
There is no "leader" among the assassins, but there may be those who seek to claim that title (this may be your assassin's goal).
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Since this is a blacksmith, there are many burning metals, dark spaces, and glowing fires. There's also the inevitable splatter of blood.
Beneath the blacksmith, assassins congregate and sometimes reside.
Regardless of how things go down, your bloodthirsty brothers reside in the Red Iron.