We return to the Kingdom of Asterim, a land that has been governed by ice and snow for the past few hundred years. Little changes in the land, as if by magic, and new dangers and curses have been discovered.
Among them, the sudden sleeping curse of...
The village of Quath is an outlying settlement on the fringes of the Splinterback mountains and Evremoore forest. It also borders territory of the Northern Clans.
Oops! This image does not follow our content guidelines. To continue publishing, please remove it or upload a different image.
Up until recently, Quath was a quiet farming community, but then Growing Night came. There are rumors of strange creatures lurking within the forests, of men who turn to beasts and all manner of ill-fated creatures. Gossip also holds that there is a cave within the forest not far from the village where strange lights can be seen at night and otherworldly screams can be heard.
Oops! This image does not follow our content guidelines. To continue publishing, please remove it or upload a different image.