We return to the Kingdom of Asterim, a land that has been governed by ice and snow for the past few hundred years. Little changes in the land, as if by magic, and new dangers and curses have been discovered.
Among them, the sudden sleeping curse of...
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The harbor serves as the main form of travel and trade in Eira. It often proves favorable to months of travel along the frozen roads of Asterim, and far less dangerous. However, pirates have recently been spotted along the shores of Asterim, their intentions unknown.
With the recent sighting of the dread Northwind Flyer, the crown is on edge and has requested an audience with the captain.