Rules of The Lost Heir

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All Empaths:  connect with others, feel other's emotions to varying degrees, sense the change of the seasons, sense the time of day, communicate and see elementals on varying levels, sense emotional echoes of the past (imprints from spirits or ghosts) – faintly for most, weave (or manipulate) emotions -- forbidden

Intuit – To feel the emotions of others, which includes sensing danger and feeling the climate of a situation easily; this ability can seize you or you can simply learn to read it and feel it gently enough that it does not harm you when you grow. Some empaths carry this sense so strongly that he or she needs to wear a protection charm to harness or focus the impact. Family seal rings and necklaces typically double as this type of protection charm.

Weave – In the Empath Society, weaving is the ability to manipulate an element or a sense. Weaving also involves telempathy, which is passing your own emotions to another person. All empaths have the ability to weave at least one of five entities in some way. Empaths are forbidden to use this ability for personal gain, harm or without the other person's knowledge unless under threat or attack. Elemental weaving is permitted more flexibly and can be used for recreational fun as long as conducted safely and away from non-Society members. The five entities:

Emotion – Joy, Contentment/Serenity, Love, Sadness, Rage

Thoughts – Pain, Logic, Reasoning, Memories

Dreams

Elements – Earth, Fire, Water, Wind, Magic

Wishes – Desires, Hopes, Plans for the Future

More on weaving, which is basically any form of manipulation

To induce emotions, including happiness, sadness, rage, fear, etc., causing short-term change in emotions, exact length of the effect depends on both the users skill and power and the targets mental state. Extreme restrictions are placed on weaving and it's generally forbidden.

The user has complete control over all five senses of oneself and others including balance, pain, etc allowing them to freely alter and manipulate them. A user with this power has the ability to make two or more peoples' senses as one and extreme amounts of emotion can also be shared. They enhance, reduce or remove them temporarily or permanently, protect them from being overwhelmed, cause target to sense things that aren't there or prevent them from sensing things that are, cause/remove sensory aliments, etc. Their ability to be completely undetectable and imperceptible. (By Superhero Wiki).

Tracking- The power to track people/objects with one's mind and/or create mental maps of an area. Torture inducement the user is able to induce and torture the victim's mind with tormenting illusions and thoughts from the past, present, and future. It may induce in all degrees of intensity, from mild to intolerance to physical suffering. These people is mostly used with illusions. The scale of this power can vary from a single person to a population and the time can also vary from few minutes to eternity. (By Superhero Wiki).

Energy Blast - Ability to harness all energy into a blast of protection. Most Empaths can do this. Diadems and their cohorts are especially adept at it.

Energy Shield - The ability to create a shield out of energy and necessity. Guardian Empaths are better at this than most.

Emote Visuals – That is turn feelings into visual pictures

Secret Snatch - Obvious

Encryption – More rare but some empaths are excellent at encryption and decryption

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