Chapter 13 - Too many, just too many!

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Six hours later and Resh's HP was over 100 and it was ready for another go with the Ant Colony. If it waited any longer then it would have a slower recovery rate since it would be nighttime. At the very least it would get to the threshold where it could evolve again, and get something better and stronger hopefully.

Legs of the Squitter has increased to Level 9!

You have Absorbed and Digested 54g of Soil and Ground Material. Your Weight is now 363.34g and your Volume has increased to 165.15cm3.

Resh was ready for the Anthill and with daylight to spare. If thing went badly this time Resh had planned ahead and it would have an hour of daylight at least to recover some of its Health. Keeping Photosynthesis active on HP recovery Resh inched its way back to the colony. This time managing to Absorb and Digest everything on the surface of the mound as well as extending its body into some of the holes, it kept going until it maxed out its level. It didn't take long and this time it got more Workers than Soldiers as well. It must have Absorbed many of them in the first round.

You have Absorbed 8254 Worker Ants and 284 Soldier Ants! You have gained 110 Exp!

YOU HAVE REACHED Aerial Slime Level 8! CONGRATULATIONS! +1 Intellect, +1 Reaction, +1 Speed

YOU HAVE REACHED Aerial Slime Level 9! CONGRATULATIONS! +1 Acuity, +1 Accuracy, +1 Perception

YOU HAVE REACHED Aerial Slime Level 10! CONGRATULATIONS! +1 Intellect, +1 Reaction, +1 Speed

You have Digested 8254 Worker Ants and 284 Soldier Ants! You have gained 11.094g of Weight. Your Weight is now 374.43g and your Volume has increased to 170.20 cm3.

Success!!!

With that elated thought buoying it up it decided to take its win and literally run. The last stranglers got Absorbed and Digested as well. Within a minute it was out of range and safe from the Ant Bites, it had lost around 54HP and so had come out better than the previous fight with the Colony.

Now it could evolve and get stronger.....that was when it remembered its fear of evolving. It would not willingly put itself through that pain again...but how could it not. It needed to get stronger otherwise it would be stuck here forever. It was not willing to do that either. It was stuck in a moment of indecision. At least it could look at its evolutionary options. It had dismissed the message at the time since it was fleeing from the Ant Colony.

Evolutionary Options

Tier 3 - Dense Slime

Requirements: Be an Aerial Slime Level 10, have a Density greater than 10.00g/cm3

Description: This is a very dense form of Slime, you will be able to pack much more of a punch behind your actions and skills, however at the cost of being slower. Dense Slime is at the density of most lower-tier metals and materials so you can expect your formed weapons and attacks to have quite the effect!

Evolutionary Bonus: +2 Intellect, +10 Strength, +7 Endurance, -8 Speed, +8 Vitality, +100HP, +20HP Regen, +35SP, +15SP Regen

Requirements Not Met

Tier 3 - Fly

Requirements: Be an Aerial Slime Level 10, have Assimilated Wings, Legs and Eyes of the Fly or merged equivalents, all at Level 5+.

Description: You change into a Fly, you will have the features and capabilities of the Fly as well as a 3x bonus to any Fly related skills.

Evolutionary Bonus: +1 Intellect, +4 Speed, Gain Dexterity Stat +3, +4 Accuracy, +4 Reaction, -20HP, -5HP Regen, +20SP, +10SP Regen

Requirements Met

Tier 3 - Termite

Requirements: Be an Aerial Slime Level 10, have Assimilated Mandibles, Wings, Legs and Eyes of the Termite or merged equivalents, all at Level 5+.

Description: You change into a Termite. You will have the features and capabilities of the Termite as well as a 3x bonus to any Termite related skills even after they have merged.

Evolutionary Bonus: +3 Strength, +1 Speed, Gain Fortitude Stat +1, +2 Vitality, +1 Endurance, +10HP, +3HP Regen, +2SP, -15MP, -5MP Regen

Requirements Met

Tier 3 - Ant

Requirements: Be an Aerial Slime Level 10, have Assimilated Pincers, Legs and Eyes of the Ant or merged equivalents, all at Level 5+.

Description: You change into a Termite. You will have the features and capabilities of the Termite as well as a 3x bonus to any Termite related skills even after they have merged.

Evolutionary Bonus: +5 Strength, +3 Speed, Gain Fortitude Stat +2, +5 Vitality, +4 Endurance, -10HP, +5HP Regen, -12SP, -15MP, -5MP Regen

Requirements Met

Tier 3 - Copycat Slime

Requirements: Be an Aerial Slime Level 10, have Assimilated at least 15 different traits in total.

Description: Copycat Slime can gain traits of other creatures more easily. You get a +10% chance to successfully Assimilate. Assimilate gets a 10x boost to experience.

Evolutionary Bonus: +7 Intellect, +4 Accuracy, +5 Reaction, -2 Speed, +4 Perception, Gain Command Stat +5, +35HP, +8HP Regen +5SP, +1SP Regen, +10 MP, +2 MP Regen

Requirements Met

Tier 4 - Aerial King Slime

Requirements: Be an Aerial Slime Level 10, have Insectoid Wings, Level 10+

Description: Aerial Slime is a greater form of Aerial Mini Slime, retain the abilities of Aerial Mini Slime and more!

Evolutionary Bonus: +5 Intellect, +4 Accuracy, +5 Reaction, +7 Speed, +5 Perception, +45HP, +10HP Regen +30SP, +5SP Regen, +10% chance to Assimilate Wings and Wing related objects.

Requirements Met

Tier 4 - Treaber

Requirements: Be at Tier 3 - Level 10, have Assimilated Paws, Nose, Mouth and Ears of the Treaber @ Level 10+.

Description: Treaber's are small but capable tree climbing Cats, their green fur blends well with the foliage in which they make their home, strong and powerful claws aid them in moving in the branches. Has some minor Earth and Water Magic affinity

Evolutionary Bonus: +8 Intellect, +4 Strength, +8 Vitality, +3 Accuracy, +4 Reaction, +7 Speed, +4 Perception, Gain the Charisma Stat +5, +10HP, +2HP Regen +20SP, +5SP Regen, +15MP, +10MP regen

Requirements Not Met

Tier 4 - Squitter

Requirements: Be at Tier 3 - Level 10, have Assimilated Paws, Eyes, Tail and Ears of the Squitter @ Level 10+.

Description: Squitters are small but capable tree climbing Squirrels, they are incredibly fast and perceptive, their agility helps them run from predators and they stay in the trees at all times. Has some minor Air Magic affinity.

Evolutionary Bonus: +5 Intellect, +7 Accuracy, +8 Reaction, +8 Speed, +8 Perception, Gain the Charisma Stat +4, -10HP, -2HP Regen +10SP, +7SP Regen, +5MP, +1MP Regen

Requirements Not Met

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