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Odds and Ends:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Go to that school again. Right of the entrance to it is a stair set leading up; get on the roof and walk all the way to the left. Somewhere, there's a spot where you can drop down. Do so, head north, and cut away the bush for a Katyusha. - Now enter the school--there's a back entrance directly south of the just-cut bush. Slash the pot left of you to reveal a Cloth Tunic. - While you're in the school, talk to the monkey attending class. It is in fact an alchemist, and it teaches you that in order to make Hi-Magic, you'll need to mix a Magic Jar with a Hi-Potion. - And lastly, open the cabinet near the teacher to get an Insect Egg. - Go north of the school. Three houses are here; enter the uppermost one. Two bottles are on your left; below them (you can barely see it) is an Antidote. Pick it up. - North of Torma's grandfather's house is a house. Enter it, head up the stairs, and open the cabinet to receive a Simple Ring. - West of Torma's grandfather's house is a house. In there is a cabinet also, this time containing a Sanity Pill. - South of Torma's grandfather's house is a house. An old hag inhabits it; check out what she reads! A NAUGHTY PICTURE BOOK in the bookshelf! Go read it too. You're of course very interested in that book and check it again--you'll find 100G if you do so. And of course, pictures aren't shown on-screen... but oh well. - Finally, head to the marketplace. On your way is a kid that wants a Charred Newt; give it and he'll give you a Cave Disc. Note: The following portion below applies to the second part of Gruberik (the marketplace). - In the bar, go upstairs and visit Marin. Open the cabinet to get a Mysterious Pin. ("Yeah, I ought to visit your cabinet more often.") - In the weapon shop, go upstairs. Push the crate forward and get a Sharp Bone out of the first cabinet. - Go to the inn (upper-left corner of the screen). Don't enter it, but instead walk around it via the left side. There's a pot, which has a Field Disc. - Inside the inn, go straight ahead through the entrance. You will arrive in the suites. One of the closets contains a Potion, and the other one Vitamins. - There's another suite (deluxe suite) in the inn with a locked cabinet. I'm sure there's something good in there, but I know of no way yet to open it... - Right of the path to Mr Cashwell's mansion is a small house, in which there are two cabinets, one of which has 50G, which is some more to spend, which you can do at shops, which are elsewhere. - Two items are in the Cashwell Manor. The first can be acquired by examining the bookshelf; someone was generous enough to put 100G between the pages of a romance novel. Erm. - The other treasure, a Simple Ring, is in the cabinet. - Now, head to the docks--a path to them is right of the market. You can see a Hi-Potion over there; get it by either passing the sailor to the left or via the house to the right. - Go to the Hunter's Guild via the big entrance, go through the entrance to the right, and find a cabinet that contains a Hi- Potion. - While you're still here, go upstairs to the job switching room. The first ad to the left (left of the stair set) says that you can buy a Revive from one Nick at the docks. Head to the docks and talk to the first guy--the Revive costs 400G, but Revives are rare and not buyable (only one-time opportunity here). And MAN--this is one big place to cover. I'm not even finished yet; that big building, the Hunter's Guild, is left uncovered. THE HUNTER'S GUILD --------------------------------------------------- The Hunter's Guild is a place from where you can do a variety of things. Keepers Assoc.: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, go straight ahead from the big entrance; you'll enter the Keepers Assoc., from where you can do all kinds of stuff with Disc Monsters. There are bookshelves here; read them if you're new to the game. Talk to the left guy to assign, teach skills, or set free monsters, or to the right guy to buy discs. If you haven't captured any monsters yet, you can't do anything here, though. Bandino: ¯¯¯¯¯¯¯¯ Take the flight of stairs in the western part of the building. Talk
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